The 9 Biggest Screwups in Bitcoin History
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In the relentless cheerfulness of the far futurethe weapons used by the Tyranids are, just like their armies, home-grown. Instead of using metal, the Tyranids use the growth of symbiotic organs, inseparable from their hosts and are counted together as a single bio-organism. Some of them fire a "dumb" fleshborer hive bitstamp like a spike, whereas other use seeds or even acids and living creatures, fleshborer hive bitstamp just plain bullets are for pussies.
The downside to this is that these Tyranid bio-weapons are incapable of the explosive firepower that ImperialEldar and Tau guns have. They all trade this disadvantage in for being Assault weapons, meaning they can be fired on the move. Also, the explosive firepower is instead exchanged for more Another note is that due to their appearance, Tyranid weapons are some of the most badass and phallic fleshborer hive bitstamp in the entirety of 40k.
Many of these weapons can be used by creatures of different sizes, but for the sake of simplicity the weapons have been ordered by the smallest creature that can use them.
Small creatures are the equivalent of GauntsMedium are those comparable to Tyranid Warriors and Biovoresand Large are those akin to Tyrants and Carnifexes. Then there are two other categories: Small weapons are used by Termagants, the working class of any Fleshborer hive bitstamp army, and Gargoyles. The Devourer is simply a lump of flesh that launches a shower of worms onto a target that immediately start to burrow into the target, crawl up to its brain and devour it fleshborer hive bitstamp.
Like all Tyranid weapons, the Devourer uses a bio-electric jolt GeeDubs way of simply saying it fires via the nervous system to promptly tell the lazy fuckers sleeping inside fleshborer hive bitstamp get to work. A much larger version called the Brainleech Devourer is mounted only on larger Tyranid organisms and uses specialize Brainleech worms that are far more aggressive and voracious. This weapon has a nice range and acceptable firepower for a weapon of its size, albeit it doubles your Termagaunts in cost while tripling their number of fleshborer hive bitstamp attacks per round, a very economical way to increase dakka as long as you protect your Gaunts somehow.
As of 6th edition, you can have mixed weapon options now so throw up a wall of spinegants or something. If you take this weapon in large broods, you will be aiming at your enemy's biggest units to just drown the suckers in dozens of shots. The Fleshborer is one of the most iconic Tyranid weapons, a simple design that fleshborer hive bitstamp a borer beetle that eats its way through anything it comes across during its flight.
Like the Devourer and most Nid firearms, the Fleshborer can only be fired by its respective host, fleshborer hive bitstamp some mad scientist from the Imperium decides its a good idea to attach some electrodes to the weapon like Frankenstein. Because the borer fleshborer hive bitstamp is a particularly lazy fucker, more electro-shocks is required to jolt their asses into action.
Some Mago Xenobiologi speculate that the Fleshborer itself The gun that is is related to the borer beetle or is an evolutionary fleshborer hive bitstamp for the borer beetle. They state that the gun IS the mother that lays the eggs which fleshborer hive bitstamp that each mature beetle somehow metamorphose into a gun.
We usually know the GW is pretty bad at simple biology, but this is beyond ridiculous and fleshborer hive bitstamp. Why the Hive Mind thought it was a good idea to make a creature mature into a immobile and helpless creature unless picked up specifically by a Tyranid is a Fail of epic proportions. Being the basic weapon for Termagaunts, it has the same stats as an ordinary Bolt Pistol. It will still prove fleshborer hive bitstamp be more than enough to kill anything with toughness of 7 or less and AV10, as long as you have a lot of them.
Tyranids being what they are, you will almost always have a lot of them. Range 12, strength 4, AP 5, and it is an assault 1 weapon. The Spike Rifle is a weapon exclusive to Termagaunts. It is, simply put, a harpoon launcher. More specifically its mechanics are like It is essentially a bony tube lined with cord muscles that is compressed like a coil.
Once the Nid relaxes the muscles, the stored energy pushes the row of harpoon-like spikes into the adjacent target. The barbs are fucking sharp though; able to tear fleshborer hive bitstamp a victim's arteries and cause them to bleed to death. To make it even more killy the barbs and the gun itself is laced with acidic veins and toxin sacs to make any scratch almost always fatal. Statwise fleshborer hive bitstamp less imposing than it's description: Only use these if you do not want to pump a huge amount of points into Devourers but you do not want half your brood to not be able to fire when the Fleshborer hive bitstamp do.
A lighter weapon, the Spinefists are used in pairs. They are the more Dakka version of the Bio-Weapons and are used more akin to a Uzi with shittier penetration and more poison. They shower the target with a hail of poisoned spikes, the sheer amount of darts fired ensure that the target is hit. A tube runs from the air sac powering the weapon, through fleshborer hive bitstamp user's arm to its lungs. This means that larger creatures get more mileage out of what is essentially the same weapon, proving that even something as simple as a blowgun can be horribly perverted by the grim darkness of the far future.
As of 8E, they act like pistols, which means Raveners and Rippers, which get the similar Spinemaw can shoot, get stuck in, and still fire off a few shots without having to disengage first. With this weapon, your Tyranids too can learn how to shot web.
Essentially a Tyrannid Webber. The effects of the Strangleweb can be described best as a non-cutting variation of the Death Spinner used by the Warp Spiders: That's a pretty big maybe: Medium weapons are used by Warriors and organisms based on the - Vore and - Guard body archetypes. Remember that 70's cult classic Zardoz? Well, the Barbed Strangler chooses to be both. The gun is very basic, a muscled tube that stores its seeds in a sack at the base, and shoots them with a powerful spasm along with a fair helping of a corrosive oil.
The seed upon impact has its nigh-unbreakable shell melted by the oil and sends tendrils to rip and tear through anything that gets in its way. Using the large blast template, you can cause a lot of damage to a blob in a single shot. It also pins but that comes into play very little given that most armies are either largely fearless, ignore pinning anyway, or have LD values good enough to reliably ignore it anyway.
With 8e, it traded off the blast template and Pinning for Assault D6 and a bonus to hit when targeting large units, which is a fair trade given the lackluster BS of the average Tyranid. The traditional weapon of the Warrior, the Deathspitter works by stripping a large maggot off of it's shell and hurling it at the enemy. Its huge guts are fleshborer hive bitstamp corrosive and can splatter several enemies at once. The adaptive evolution of the Hive Fleet Hydra 's slimer maggots make their Deathspitters even more lethal; the maggots could burrow through the target's flesh and then repeatedly fragment and regenerat themselves.
Fleshborer hive bitstamp victims literally burst out with the ever increasing mass of wriggling grubs. Serving fleshborer hive bitstamp a decent weapon against MEQsthe weapon relies on its rate of fire to deal damage. See main article here: This beautiful gun fires a bony spine, steered by a shard-beast at the base of the spine, whose innards are ripped from its body when the spike is fired.
The spines are launched with enough force to rip through man fleshborer hive bitstamp machine alike. Though its range is limited you do not have to actually see your target to be able to shoot it, without a fleshborer hive bitstamp downside.
Oh, and it has a higher rate of fire than the Imperium-equivalent, the Missile Launcher. What's fleshborer hive bitstamp to like?
Used by Hive Guard, the Shock Cannon shoots out a claw over a considerable distance which latches on to its target and delivers a powerful bio-electric shock, disabling or even destroying a vehicle.
Ostensibly, a big fucking meat taser. On tabletop the Shock Cannon is the Hive Guard's primary anti-vehicle weapon. Thanks to the change from small templates to D3 shots, this is now actually plenty scary against vehicles of any size. Created as a result of fights against the Imperial Guard, the Biovore displays this by being the Tyranids' closest thing to an artillery piece and having a massive scrotum befitting a Guardsman's huge brazen balls.
Armed with the Spore Mine Launcherit can lob Spore Mines a considerable range; living bombs that blanket victims in acid, poisonous gas, and shrapnel-sized chitin spines. Though not as deadly as most other artillery weaponsthe Spore Mines are unique in the way that fleshborer hive bitstamp they don't land too close to the enemy, you can deploy them onto the battlefield as living mines, serving as an obstacle for your enemy that must be either moved around or shot. Generally more useful in larger point games or Apocalypse.
Seen as the primary anti-tank weapon, the Venom Cannon launches a hail of corrosive crystals by way of a biological railgun. Though not as effective as you'd wish, fleshborer hive bitstamp Venom Cannon can cause quite some hurt on Aspect Warriors and the like. It is ineffective against heavy tanks but okay against transports and open-topped vehicles, though its primary targets should always be medium infantry. Because you know, a single shot S6 AP4 small blast weapon with only 36 inches of range that you fleshborer hive bitstamp only have one of per heinously expensive and surprisingly fragile warrior brood is clearly the bestest anti-vehicle gun ever.
See Dawn of War II for how they should work and cry bitterly. You're best off giving this gun a pass. Slightly buffed in 8th along with the blast weapon changes. It is now Assault d3 with S8 and AP Bit better at least. Here the most powerful and biggest weapons the Tyranids have are described, used by the biggest and baddest of nasties.
That's pretty much the gist of the Acid Spray. The problem is that you have a lot of weapons with stats like that, so using an expensive MC though well armored that attracts fire like there's no tomorrow is a bad idea. In terms of fluff, the Acid Spray is a Tyranid Biomorph found on larger creatures such as fleshborer hive bitstamp Tyrannofex. This bioweapon stores huge amounts of highly acidic digestive fluids, then sprays it over a wide area. The acid melts through body armor with shocking ease and reduces its victims to shapeless goo.
The biggest of Tyranids have devourers loaded with Brainleech Worms instead, a species larger and even more aggressive and hungry than the regular devourer worms.
These are used for when the Hive Mind really fleshborer hive bitstamp sick of all these blobs and want to shower them in fleshborer hive bitstamp insects. Comes as a pair so it puts out 12 shots. Two sets of these gives 24 shots, pretty good overall, made even better with the Pathogenic Slime strategem. Protruding from the Crone's mouth, the Drool Cannon vomits a wave of digestive juices upon its foes.
The acidic bile originates from sacs carried on the Crone's underbelly. Because of the way the Drool Cannon interferes with the Hive Crone's mouth, it is unknown why the Hive Mind thought it is still viable to waste resource on its sharp teeth. So yeah, the Nids have literal super spit, like the Space Marinesbut they actually use it repeatedly rather than for plot reasons.
Although knowing how fast some factions fly their planes, it must be one heck of a spit for it to hit anything at all. For crunch, it is the Hive Crone 's answer to the Heldrake Baleflamer, except lacking Torrent and a good AP value and pretty much anything good, including its icky name.