WALL-E Games
5 stars based on
56 reviews
Now that Disney and Pixar were finally, firmly united under one corporate umbrella, Pixar animators surprised everyone by doing something a bit different: The idea of a robot film was first pitched shortly before the release of Toy Story, well before anyone had any clue just how much money could and would be made from merchandise, and especially toys, based on Pixar films.
They were also aware—or thought they were aware—that their relationship with Disney was coming to an end. They could, they thought, focus on art, and not toys or potential toys. So instead, Pixar decided to wall e the robot characters maker game to do something else, something that had not been seen in Western film animation for years—lengthy animated sequences without a single word of dialogue.
This, too, was almost expressly against Disney, which had more or less become an industry juggernaut by adding sound and dialogue to animation, and— Fantasia films and a few shorts aside—had continued to keep dialogue in their films.
Pixar also decided to add something that had not been done anywhere in Western animation, and only rarely in live action Hollywood films: And by voicing, Pixar meant actual words created through those sound effects and computer programs, would speak actual words. That was a huge change. Ever since the The Jazz Singer, Hollywood films had tried to have wall e the robot characters maker game characters, whether live action or animated, voiced by living creatures—that is, humans, or when necessary and possible, animals.
The unwritten rule had been bent by a few science fiction films, notably Star Wars and its sequels—but even Star Wars had turned to human voices to make human words. I make no predictions about The Last Jedi.
WALL-E would focus on machines, and, for the first time, credit a sound engineer as the voice of the character. The sound engineer in question, Ben Burtt, had just finished work on Star Wars: Revenge of the Sithand wall e the robot characters maker game not exactly enthusiastic about the idea of creating sounds for more robots.
In fact, wall e the robot characters maker game he later admitted, the Revenge of the Sith experience had rather turned him off robots completely.
The feeling did not last long. It was a nice nod to Steve Jobs, who still owned Sigourney Wall e the robot characters maker game provided additional computer voices. Fred Willard, renowned for his ability to play genial yet sleazy characters, was hired for what would be a Pixar first: Pixar had not mastered the technique either.
He wanted to tell a story. Specifically, the story of the last robot left on earth, surrounded by garbage, who finally—finally—finds a little green plant. And, well, a cockroach that the robot feeds with Twinkies, in a nod to the urban myth that no matter what happens to us or the planet, cockroaches and Twinkies will survive.
Let us move past this unpleasant thought and back into the story development. Stanton had the mental images of the deserted, wasted, dusty planet, filled with collapsing buildings and trash and dust, with the occasional electronic sputter here and there, showing Fred Willard urging everyone—that is, every human, not every robot or cockroach—to flee Earth on a comfortable liner.
Quite apart from the issue that a similar plot had been done before, Stanton could never work out the details, and ended up abandoning most of that plot, instead creating a caper film of EVE and WALL-E trying to deliver a plant to humans on a distant spaceship—humans who have nearly forgotten their origins and everything about earth, encased as they are on floating chairs, with very limited exercise, as robots attend to their every need.
It largely works, because by the time the film reaches the Axiom—the ship holding the remaining humans—WALL-E has already earned the emotional investment of audience members.
Indeed, the little robot is arguably one of the most wall e the robot characters maker game sympathetic of the Pixar protagonists Remy the rat runs a close second —adorable, conscientious, lonely, more than a bit of a clown, desperate for friends, and caught on an unexpected journey to space. I say largely, because the second half of the film is also considerably weaker than its first half, and not just because it portrays an even nastier, scornful view of the human race—after a first half that was not exactly kind in its portrayal of humans.
Ok, well, one robot falling into unrequited love. At least at first. Mostly filmed with bleached out whites and overexposed light—both to give the world a vast look, despite its claustrophobic towers of neatly squared away trash, and to save money, WALL-E creates a world of wall e the robot characters maker game, ruin and trash in just a few minutes, along with its little robot protagonist.
To recreate the look of the 70 mm film used for classic science fiction films, particularly The final result included several effects previously seen only on handheld cameras and, if we are being fair, in some more cheaply made science fiction films that used the more standard 35 mm filmgiving WALL-E a more realistic look.
The second half of the film needed considerably less of this, though Pixar wall e the robot characters maker game still throw in some effects shots with the never ending ads and occasional footage of an increasingly beset Fred Willard.
Instead, the second half the film—and particularly that moment—is pure cartoon. It has moments of high suspense—mostly that space blast—and bits of humor and more robots, including one bent on cleaning no matter what happens, and finding its life increasing frustrating.
A Space Odyssey, which makes certain twists just a little less surprising. Or that, watching it, once again I found myself more than a little uneasy. Oh, not about the robots. I love the robots. Even the evil robot. A robot that loves Hello, Dolly!
No, my uneasiness wall e the robot characters maker game from the depiction of the humans—and some major questions that I have about the end of the film, including, but not limited to, very pointed questions about oxygen. Enough to turn the air from toxic to breathable?
Given what we see of the planet, I find myself skeptical. Even with the presence of one tiny plant. Though, you go, seed, managing to spout after being dormant for so long.
On a related note, I do find myself agreeing with viewers who have questioned just how long the Wall e the robot characters maker game survivors could last on the planet. Not, I hasten to add, because of their physical condition, but more because, given that they know little to nothing about Earth, I have to assume that they also know little to nothing about farming, which does not bode well for their attempts to transform a planet—particularly a planet still covered in garbage. Granted, the Axiom presumably has plants somewhere —the air quality on the spaceship seems fine, and everyone is eating, so presumably a few robots can offer some gardening tips.
Still, spaceship farming is probably not all that similar to toxic soil gardening, so I remain skeptical. Just starlight, and maybe some occasional space dust or an asteroid to mine. I also kinda have to ask why, given that the autopilot system was so adamant about not returning to the Earth, the Axiom continued to send robots back to Earth anyway. A second directive that the autopilot was not able to turn off, despite its ability to turn other systems on the spaceship off and on, should have allowed the autopilot to stop sending robots back to Earth.
And although I can fully understand why this was not brought up, let alone explained, I also have to wonder: Were the spaceship inhabitants all automatically sterilized, and new babies grown up in little test tubes or incubators?
Like Steve Jobs levels of money. Well, maybe not that much, but still high—the ship could probably only hold a few thousand people, all of whom we see in a later clip coming out of the ship.
Which in turn suggests that these are the very elites, who fled as the rest of the planet is dying. On the other hand, their descendants are going to have to try to learn how to farm under the steady gaze of a cockroach. It evens out, I guess. The robots start showing videos to infants still in floating cribs; they try to prevent the captain from doing any physical activity on his own; and when two humans finally try to enter the pool without the chairs and splash around, the robots try to get them to stop.
This is in direct contrast to the earlier Fred Willard sections, which promised that the Axiom would provide plenty of opportunities for physical exercise.
But that in turn makes me uneasy for another reason: Which is to say, they are depicted as restrictive devices actively harming and trapping their users—. Floating wheelchairs that offer considerably more entertainment possibilities than mine does, but, still. Making the wordless first half of this film must see viewing, the robot romance well worth viewing, and the rest—well.
The rest still has those adorable robots. The adorable robots were enough to make most critics and audience members love the film.
Still, a few T-shirts and mugs were created, along with various Disney Trading Pins. Meanwhile, having conquered both wordless storytelling and characters voiced by engineering and computers, not humans, Pixar thought it was wall e the robot characters maker game to move to a new challenge: Receive notification by email when a new comment is added.
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Up, coming up—forgive the pun—next month. Mari Ness lives in central Florida. More Comments Check for New Comments. Subscribe to this thread Receive notification by email when a new comment is added. Part 12 10 hours ago. Chapter 16 all series. Part 12 1 hour ago InhumanByte on Rothfuss Reread: The Name of the WindPart 1: The Cut-Flower Sound 2 hours ago more comments.