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Semantic and dynamic 3D city modelling. This page has been edited by Hayko Riemenschneider. Hayko Riemenschneider was appointed to lead the group of researchers on a daily basis, see people for all names. VarCity - The Video showcases some of the buildings blocks of creating and understanding an entire city from images.

Semantic cities modelled on knowledge are combined with dynamic cities containing events and traffic flows! VarCity - The Video - its premiere was on May 19th and the full video is available here since May 22nd !

For press information, questions, usage of the video, collaborations or any further contact, you can reach us at hayko at vision. Current results in ! Our project aims at producing such models from photographs both faster and with higher detail than before. As the effort often needs to be repeated to regularly update a city model, efficient production of compact models is an absolute necessity. We process images of real cities automatically and efficiently to create parameterized and semantic 3D models, in which streets, buildings and vegetation are discriminated, and the number of floors, positions and shapes of windows, doors and balconies are recognized and encoded.

Our research further fills our static 3D city models with dynamic content by extracting special events and traffic flows from images, and by generating a city-scale motion and activity model. One can virtually visit the Munsterhof in Zurich and see a video summary of recent events there, or check out traffic densities along the kids' way to school.

Virtual city models are used in many game and movie designs, like the industry leading spin-off Procedural now part of ESRI for creating stunning 3D urban environments from 2D data. Currently the production of real 3D city models comes at a high cost. Given that the modeling effort needs to be repeated regularly for updating, rendering city model production more efficient is an absolute necessity.

Our work creates inverse procedural models, which are built for existing cities. The modeling is done by analyzing images of real cities and constructing parametrized and semantic models, where we know the number of storeys, shadows cast by new buildings, the position of traffic signs, vegetation, etc. Our research further creates dynamic living 3D city models, which allows for deeper immersion than in current city representations.

We extract special events and traffic flows to generate a city-scale motion and activity model. One can virtually visit Times Square and see what was on the electronic newsreel recently or check out traffic densities along a journey or the kids' way to school. Quicklinks Varcity 3D Challenge online!

The VarCity Video Collection is online! News Update - 20k views! Updated a few more coverages in the news section baublatt, maxon, stuttgarter, lepconsultants, etcand woohooo - we hit The project was presented as a keynote speech by Dr. Hayko Riemenschneider in the Vertical DigitImmo. It was a delight to meet Tobias Mueller and their team, as well as Viktor Giacobbo.

Our entire project and its triumphs and struggles to create a final research video were presented at Siggraph! Here is a current overview of the press releases regarding VarCity and its video!

We are in the Top 10 videos on the ETH channel with more than World Premiere and TechCrunch! We are mindboggled after the fantastic premiere at Xenix Cinemas in Zurich, as well as being featured on TechCrunch!! On that magic day, we will show the world premiere of VarCity - The Video! Our two CVIU journals for efficient surface meshes and architectural structural element decomposition are now online! All papers and additional material are updated and online now!!

The code for the Kobyshev score for 3D saliency for landmarks is now available! Project and collaborators meeting is on at Villa Hatt, Zurich! The latex phd template for my PhD thesis is now available!

Once at motherboard and once at leMonde! Papers at CVPR accepted! Papers at WACV ! Project and collaborators meeting was held at Stadtgaertnerei, Zurich! VarCity was presented at archilogic. VarCity was presented at University of BonnGermany. Julien Weisseberg has finished his PhD! Papers at 3DV accepted! Three papers were accepted at 3DVTokyo. Papers at BMVC accepted! Papers at ECCV accepted! Project and collaborators meeting is happening in a think tank at ETH Zurich!

Alex Mansfield has finished his PhD! Project and collaborators meeting is on at St. Papers at ICCV accepted! Architecture meets Vision meets Architecture Meeting! Paper at BMVC accepted! Lots of posters, demos, food, and fun. Join us again next year! Project and collaborators meeting is on today at ETH Zurich!

We have three accepted papers for CVPR this year. Lots of demos, food, and fun. Join us again next time! Luc Van Gool presented the invited keynote speech. The ValueLab is an environment for collaborative design and management.

First version of the VarCity project website is online! More re construction soon! Kickoff meeting for all partners and people involved went on today at the Zurich Zoo! Launch at ETH Zurich!

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Digitalisation has found its way into timber construction, with entire elements already being fabricated by computer-aided systems. The raw material is cut to size by the machines, but in most cases it still has to be manually assembled to create a plane frame.

In the past, this fabrication process came with many geometric restrictions. The robot first takes a timber beam and guides it while it is sawed to size. After an automatic tool change, a second robot drills the required holes for connecting the beams. In the final step, the two robots work together and position the beams in the precise spatial arrangement based on the computer layout. To prevent collisions when positioning the individual timber beams, the researchers have developed an algorithm that constantly recalculates the path of motion for the robots according to the current state of construction.

Workers then manually bolt the beams together. Unlike traditional timber frame construction, Spatial Timber Assemblies can manage without reinforcement plates because the required rigidity and load-bearing result from the geometric structure. Not only does this save material; it also opens up new creative possibilities. A total of six spatial, geometrically unique timber modules will be prefabricated in this way for the first time. The robots use information from a computer-aided design model to cut and arrange the timber beams.

This method was specially developed during the project and uses various input parameters to create a geometry consisting of timber beams in total. This kind of integrated digital architecture is closing the gap between design, planning and execution. Kohler believes in the synergy effect brought about by the partnership: Conversely, digitalisation can improve craftsmanship and open up new opportunities.

This article is published in collaboration with ETH Zurich. The views expressed in this article are those of the author alone and not the World Economic Forum. We are using cookies to give you the best experience on our site.

By continuing to use our site, you are agreeing to our use of cookies. Regional Agenda Engineering and Construction Switzerland Artificial Intelligence and Robotics Human and robot collaboration is evolving timber construction A new method for digital timber construction is being used in a project for the first time.

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Here are 5 things you didn't know about junk email Rob Smith 04 May More on the agenda. Explore the latest strategic trends, research and analysis. Longer lasting, more individual construction. These are the jobs most likely to be taken by robots Can 'soft skills' save your job from the robots? Your best comments on the future of work This is when a robot is going to take your job, according to Oxford University. A successful concept for sharing knowledge. Written by ETH Zurich ,.

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