Getting Started with Mindstorms NXT

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It could be hard to get the Sudoku Solver working. I have received emails from people who have built it but failed to make it work. So the software should be considered as a base for your own adjustments and tweakings which is very time consuming. Now I have warned you! Connect one of the 35 cm cable to the light sensor. The cable should run between the beams attached to the motor. Do this before step 55 of the building instructions. The most crucial part of the robot is the position of the light sensor.

It should be positioned approximately 1 mm above the surface. A plastic card should just fit under the sensor lego mindstorms education nxt software v2.1 download touching it. The files should be downloadable to the brick using the lego mindstorms software:.

You don't need the source code unless lego mindstorms education nxt software v2.1 download want to modify it or if you lego mindstorms education nxt software v2.1 download just curious. It could be viewed in notepad. Download - Sudoku Solver Note 1: Do this before step 55 of the building instructions Connect the wiring as follows: A plastic card should just fit under the sensor without touching it Attach a soft tip pen with rubber bands.

I used a Stabilo Pen 68 Downloading files to the brick Unzip sudokusolver. The files should be downloadable to the brick using the lego mindstorms software: Delete other program files and lego mindstorms education nxt software v2.1 download files etc to make room.

Update the NXT Firmware. I'm using NXT Firmware 1. Running Sudoku Solver Print the sudoku pdf. Note that it must have the original size.

Maybe you have to adjust the printer properties to avoid scaling or zooming. Tape one of the sudoku sheet to the surface. If you are using the empty grid and write the digits yourself, make sure the to write them with the same size as the digits of the printed sheets.

Adjust the height of the pen so that it touches the paper when the pen elevator is in it's lowest position. The pen should be set in upper position before starting the program.

Place the robot so that the wheels fits inside the squares. It's important that the robot is well centered sideways and aligned with the sudoku puzzle. The program starts with lowering the pen and drawing a short line. This is just a test to see if the pen is working and is correctly mounted. It's not that funny if the robot scans the whole sudoku puzzle which could take well over twenty minutes and then fails writing the digits because the pen doesn't reach down to the paper.

Source Code You don't need the source code unless you want to modify it or if you are just curious.

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We try to be as detailed as possible in this guide, but it helps if you are somewhat familiar how to use your LEGO Mindstorms system. We recommend running version 1. If you already have it installed, go to the Help menu and select Check for Software Updates to make sure you are running the latest version.

Or you can go to the LEGO website to download and install. If you are using the NXT Brick you should be running firmware version 1. This firmware is available from the LEGO website you need to scroll down to find it. Possibly adding to the confusion is the fact that you can't upgrade the NXT firmware from the EV3 software.

So go ahead and upgrade your NXT's firmware, if you are running firmware that is older than 1. If you are using the EV3 Brick you should be running firmware 1. You can upgrade the firmware from the EV3 Software application by going to the Tools menu and selecting Firmware Update. Interestingly, if you select Check Online in the Firmware Update dialog box, the latest firmware you will be able to download at the time of this writing is 1.

We recommend using 1. Whew, this is tiring! You're almost done with this installing software and firmware business. You just need to install PixyMon, which should be easy. If you're just getting started with Pixy, you should install PixyMon next. It will allow you to configure Pixy and see what it sees.

Choose your platform below:. After you install PixyMon and get it running, the next step is to teach Pixy an object, or 2, or If the above links don't solve your issue, or if you have questions or suggestions, please send them to support charmedlabs.

We also have a public forum where you can ask technical questions about the Pixy software or hardware, and learn what the Pixy community is up to. Click here for the wiki index - there's tons of info here, including pointers on how to mount Pixy to your robot creation , talking to your Pixy via the Python API , and much much more. One final thing - we need your help to tell people about Pixy. Please take 15 seconds to leave a product review on Amazon!

It really helps our small business. Wiki Start page Index by title Index by date. Please follow this guide closely and by all means, don't skip any steps! Download the latest "LEGO blocks and examples" file here. This is a zip file, so go ahead and unzip it.

Import the Pixy EV3 block by clicking import. Choose your platform below: Use the supplied cable and the pictures below as a guide.

You should see something like this below. Click on the play icon in the lower right corner of your EV3 software window. If you don't see the play icon, make sure your LEGO brick is powered on, finished booting, and connected to you computer via a USB cable. If you are running PixyMon, make sure you are running the "Default program" by clicking on the home icon. Move the object that you taught Pixy in front its camera lens.

Thanks again for your support!