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Evaam Ashe, Elise und Malzahar. Pwyff here — trying some things out with patch notes and patch communication. Discussion on patch note format can be found here: To compensate, Ashe will gain more focus stacks per second.
Spiderlings are now less tanky overall, particularly against champions who build penetration. Elise has been a high-value pick in competitive play for some time thanks to the overall strength of her kit.
We considered reducing the damage of some of her abilities, but felt like we should target her more frustrating aspects first. The other ability we targeted was the deceptively long range of Rappel.
In this patch, the circular visual indicator will now more accurately represent where and who Elise is allowed to descend upon. With his spell range and high damage at late game, Ryze could effectively melt squishy champions on the back line while still being tanky when built in that way.
Thresh will be more vulnerable at early levels but souls will now grant a flat bonus for each one collected, with no diminishing returns. We wanted to make trading in lanes a little riskier for Thresh as he already had a lot of crowd control in Death Sentence and Flay. Loaded Dice no longer grants global bonus gold — instead it gives Twisted Fate an overall higher amount of personal gold every time he kills a minion.
Pick a Card now has a smaller window to throw the card after locking it instead of just a long window to both lock and throw the card. Loaded Dice was giving Twisted Fate and his team a lot of hidden power without feeling individually impactful. The change fits more thematically with his kit and allows his passive to feel more noticeable.
The Pick a Card changes are intended to introduce more counterplay to the ability, as many players were locking their card within a second or two of shuffling, and then sitting on the locked card for the rest of the duration to intimidate opponents.
While there is more time overall to utilize Pick a Card, players will have a smaller window to act once they lock in. Baron Nashor will now take less physical and magical damage from targets affected by Voracious Corrosion the single target debuff he can apply to whoever is tanking him as opposed to directly reducing Attack Damage.
Overall this means that soloing Baron with a sustained magic source will be far more difficult. As mentioned above, soloing Baron with a single sustained magic source was too easy for a select few champions, so this will make things more consistent overall. We will monitor this and act if it seems to be a significant problem. Turrets will be harder to push down within the very early stages of the game. Due to the high global value of map objectives and the ease of taking down turrets in the early game with certain compositions, players — particularly in competitive play — have been entirely bypassing the laning phase.
These changes should introduce more risk into aggressive early-game objective-focused strategies without eliminating its viability completely. For additional context, while the numbers might initially seem high in particular the Purple Side Inner Turrets having 10 more armor than intendedTurrets begin the game with much more armor relative to champions so these changes are not as significant as they might first seem.
We wanted to reposition Magic Resistance to be more of a personal stat as opposed to being an aura-focused stat see below for our Runic Bulwark changes. With these changes we specifically wanted to create more itemization options against sustained magic damage dealers in the mid game as well as create more space for tanks versus late game poke teams.
Runic Bulwark has been removed from the game. Aegis of the Legion now builds into Locket of the Iron Solari. By combining Aegis and Locket, we can more clearly push them into their strategic niche of team fight area-effect damage reduction. Other Items Spirit of the Ancient Golem.
New Icons The following items have received new icons. All camps outside of buff camps will now spawn later in the game. Some experience has been moved back from the Ancient Golem and Lizard Elder to their Young Lizard spawns so now junglers will need to clear the full camp in order to hit level 2, as opposed to simply killing the buff monster. Our first jungle modifications in 3. Junglers could completely cripple an opposing jungler — especially early on — without fully committing to confrontation by smiting the buff and escaping, or killing their opponent with the immediate level advantage.
We like the importance of aggressive early game invades, but we want to make sure there is an appropriate amount of risk involved. Twisted Treeline and Crystal Scar Summary: Blackfire Torch now has the active ability of Deathfire Grasp. Needlessly Large Rod and, by extension, Deathfire Grasp are removed because Needlessly Large Rod is unreasonably difficult to save up for on these maps. Focus Focus stacks per second increased Fixed a bug where Focus was granting stacks in certain situations Elise Summary: Spiderlings Health reduced Armor increased based on Spider Form rank Magic Resist increased based on Spider Form rank Multi-target damage reduction adjusted Vision radius reduced Spiderlings now instantly vanish upon shifting into Human Form Spiderlings are now grouped closer together while moving Volatile Spiderling Movement Speed of the spiderling has been reduced Vision radius of the spiderling has been reduced Rappel Elise can no longer descend outside of the indicated area Fixed a bug where Elise could begin casting spells and attacking as soon as she began her descent while she was still untargetable Spiderlings will now descend from Rappel slightly after Elise, instead of descending at the same time Context: Defile Ability power ratio reduced Fixed a bug where Cooldown Reduction allowed Defile to be rapidly deactivated and reactivated to increase its damage output Malzahar Call of the Void Missile visibility from fog of war and brushes now consistent with other missiles Summon Voidling Voidlings no longer repeatedly switch targets when more than one unit is affected with Malefic Visions Nami Aqua Prison Fixed a bug where sometimes the stun effect lasted longer than intended Ryze Summary: Loaded Dice Remade Upon killing a unit Twisted Fate rolls his dice, gaining anywhere from 1 to 6 bonus gold.
Naturally, Twisted Fate has a higher chance to receive a larger bonus. Pick a Card No longer has a 10 second duration to both lock and throw the card Now has a set amount of time to lock the card and a smaller window of time to throw it Context: Outer turrets gain a flat armor bonus at the beginning of the game for 8 minutes Outer turrets base Armor increased Outer turrets no longer gain Armor over the first 8 minutes Fixed a bug where purple side inner turrets had 10 more armor than intended Context: Items MR Items Summary: Spellbreaker Melee Only Recipe: Grants bonus Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion.
Spirit Visage Recipe Changed: Grants significant bonus Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks. Guardian Angel Recipe Changed: Wolves Spawn time increased to 2: Moonflair Spellblade Ranged Only Recipe: Support in der Bot-Lane. AD-Carry in der Bot-Lane. Der AD-Assassine aus dem Jungle.
So stehen die Champions zueinander — Aktuelle Beziehungsliste der Champions inkl. AP-Carry in der Mid-Lane.
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