Dead robot team liquid hearthstone
In card games, sometimes the most underpowered cards find redemption. When looking at Hearthstone, one such card was Warsong Commander, a rarely played card from the Basic set that helped power Patron Warrior decks when that was easily the most frightening archetype on the competitive scene.
Paladin secrets, a whole array of one-mana cards that rarely saw play, suddenly became powerful when combined with Mysterious Challenger. New cards can sometimes make some of the least played cards into staples of the most powerful decks. With the introduction of Standard play, time has dead robot team liquid hearthstone out for the lesser lights from the Curse of Naxxramas and Goblins vs. Gnomes set to pen dead robot team liquid hearthstone comeback stories.
Since the Standard announcement, we've mostly focused on the strongest cards leaving competitive play -- cards such as Dr. But some of Blizzard's most entertaining but rarely played cards -- many of which are steeped in the World of Warcraft lore that has been a crucial staple of Hearthstone -- are also departing from the competitive scene.
Some of these cards are overcosted. Some just never found a constructed deck that was a good home, or were just too difficult to enable. Let's give one last tribute to the coolest cards leaving play, before they depart for the Island of Misfit Toys and the occasional Wild game played for nostalgia's sake. For those players familiar with World of Warcraft lore, seeing Bolvar Fordragon on a card was an exciting moment, as he dead robot team liquid hearthstone a crucial dead robot team liquid hearthstone in dead robot team liquid hearthstone Wrath of the Lich King expansion.
Gnomes was released on December 8th, and, according to the tournament deck database at Hearthstone Top Decklast saw competitive play just three weeks later. There's no denying that, even if Bolvar was a bad card, he was certainly a cool card.
This card is a powerhouse on paper, often reaching double-digit attack levels, and having the health to back it up as well. It was always overlooked because of the extremely poor draw potential, as it takes a few turns sitting in your hand to actually reach its potential. But the real issue has been the other cards that were launched with him.
Naxxramas and GvG brought the Deathrattle zoo and aggro themes to Hearthstone, and Silence came back in order to attempt to counter some of these effects. The strongest all-around legendary was also released in GvG, Dr. Boom, which forced most midrange and control decks to run Big Game Hunter just to counter it.
Both of these factors consequently made Bolvar unplayable, as he does not escape the tech choices of the decks sourced from this set. In a different time, Bolvar could have been an amazing and common addition to midrange Paladin decks everywhere, but instead his fame will only live on in the Wrath of the Lich King expansion.
A card that doubles its attack every time it took damage is a power effect. Gahz'rilla became a popular card to fool around with on fun videos -- if you could damage it three times on the board it became a crazy attack card -- but a few problems kept it from ever seeing serious play, outside of the occasional Webspinner draw. A seven-mana card typically has to have an immediate impact on the board dead robot team liquid hearthstone see play, and Hunter has limited resources to both get the Gahz'rilla to be usable immediately and to get the immediate dead robot team liquid hearthstone on it to double its attack to Further complicating its use was that successful Hunter archetypes, dead robot team liquid hearthstone the Face Hunter or the slightly slower Midrange Hunter, simply didn't have time to use the card.
Even assuming dead robot team liquid hearthstone could get Tundra Rhino to stick to the board, so that Gahz'rilla had Charge the next turn, you also had to assemble Gahz'rilla and a tool to damage it -- and most of the time, by the time you got all the pieces, the Hunter had already lost. While Bolvar at least got experimented with in decks for a few weeks, Wee Spellstopper didn't even get that far, and was generally ignored from the start.
The only card in the game to date with the ability to prevent other cards from being targeted, the Spellstopper never even found a niche as a defensive tech choice. The card was there to protect your stuff, but it's not protected itself, so once it goes way, everything else dies as well. In a game in which board control is so important, cards with powerful stats but a crucial downside are a common feature found in decks.
For Anub'ar Ambusher and Dancing Swords, the drawback turned out to be too much for what dead robot team liquid hearthstone brought to the table. While the Ambusher's deathrattle of sending another card back into your hand had potential synergy with certain Battlecry cards like Big Game Hunter, more often than not, the opponent, with first crack at killing it, got to choose the time to eliminate it -- frequently resulting in a loss of tempo.
Who doesn't love angry robots? But dead robot team liquid hearthstone was also so hard to play because there are so many good single-target removal cards in Hearthstone and removing it from the board is always a priority. It's always been a favorite of mine, because if you were able to get it to stick, it didn't matter if you were going up against Patron Warrior, Handlock, or Secret Paladin, it would likely clear the board.
Someone at Blizzard loves Homestar Runner, the internet series that created Trogdor the Burninator in While the effect was similar to another defensive card, Loatheb -- a card that is also leaving the tournament meta, but has been a popular staple -- Troggzor only gave magic use long-term consequences rather than directly hindering it, as Loatheb did. While Hearthstone was dead robot team liquid hearthstone remains fairly light in seven-mana cards that you could just drop on a board, and Troggzor appeared to fit the bill, a better card released at the same time fulfilled that task even better: But as you may have guessed, something that strong for that cheap has to come with a significant downside.
In this case the drawback is that, at the end of each turn, if the Anima Golem is your only card on the board it has to be destroyed. You never get to attack with dead robot team liquid hearthstone. Sneed's, I will miss you most of all. Overcosted for its base stats, Sneed's Old Shredder was interesting because of the powerful Deathrattle, which summoned a random Legendary minion to takes its place after it died. Problem is, first you have to spend the eight mana to get an underpowered card on the board.
Then you have to actually kill it and, only then, so long as it wasn't silenced, did you finally get that Deathrattle to trigger -- making it an incredibly slow card to wring value from. Getting a free Ragnaros or Archmage Antonidas is incredible, but if Nat Pagle or Lorewalker Cho popped from the Shredder, you were left cursing your opponent, Blizzard programmers, and the world that created you.
Sneed's saw some light play in tournaments after GvG release, but due to the drawbacks, its last competitive hurrah was in The Pinnacle 3 tournament, during which David 'Dog' Caero of Team Liquid and Jan 'Ek0p' Palys both included it in their decks -- but that was more than a year ago. Do you have a personal favorite unplayable card leaving Standard?
Let us know in the comments or on social media, and maybe take it into battle one last time on ladder before it is exiled to the Wild format. We use cookies to offer an improved online experience. By clicking "OK" without changing your settings you are giving your consent to receive cookies. Smash Summit brings four 'gods' together again 4d Alexander Lee. Harrisburg hosts international esports tryout 9d Jacob Wolf. Fortnite is the next big thing in esports 10d Tyler Erzberger. CSL finals feature some of college gaming's best 11d Justin Banusing.
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