Mentor Notes – LEGO SUMO MindStorm NXT Robots

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First Year at New Location Photos: Share on Facebook Twitter. Send them to our free, eight-week club to introduce them to the lego mindstorms nxt sumo bot program of robotics engineering and programming! There will always be a way to participate, whether you come for one day or for the whole summer.

Summer Camp is on Mondays from 4p-5p. For the safety and happiness of everyone, each child must have an accompanying guardian present. This is a cooperative engineering exercise where kids will need to work together as a team to navigate through concepts that involve physics, gear ratios, motor torque, spatial recognition, programming logic, and autonomous robotics… and of course building robots to battle each other! Monday June 6th, 13th, 20th, 27th Introduction and Building.

Kids will form two teams to build their robot using Lego parts, motors, and a variety of sensors. Additionally, we encourage the kids to include any non-Lego parts to their robots that their creativity can come up with within reason. More About the Robot Sumo Battle In a robot Sumo match, two robots start inside a ring marked with a border of a contrasting color and try to be the first one to push the other robot outside the ring without accidentally driving outside the ring themselves.

There are a large variety of mechanical lego mindstorms nxt sumo bot program and programs that could be used, but most robots start with a light sensor to detect the border of lego mindstorms nxt sumo bot program ring.

Can your robot push all of the objects outside of the ring before accidentally driving outside the ring itself? About Programming Robots These are not remote controlled robots! They are programmed to interact with the environment using several different kinds of sensors and driven by a version of LabView programming software custom designed for use with the NXT kits. The LabView programming software is a visual approach to real machine code language that kids can understand.

Lego mindstorms nxt sumo bot program concepts learned from working with the software will be an excellent introduction the programming logic that more advanced coding is based on. The programming process can get a little complex but many kids should be able to handle it if they desire. We will encourage everyone to learn at least a little bit of the programming side of things and anyone who chooses to take a serious interest in programming will be fully included in it.

However, if they would rather focus on the building and dictate lego mindstorms nxt sumo bot program they want their robots to do, the programming can be done by our coaches. The parts used to build the robots are Lego and can be integrated with the simple Lego kits that most kids are already familiar with.

A Sound sensor allows for sounds to trigger programmed commands. A Light sensor can be used to detect light levels and some colors to help the robot see even more. A Touch sensor on which Lego or other parts can be attached to create a bumper trigger.

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Robot sumo is a sport in which two robots attempt to push each other out of a circle in a similar fashion to the sport of sumo.

The robots used in this competition are called sumobots. Sumobots come in various classes, from heavy weight robots weighing as much as an adult to femto-sumo with tiny robots the size of a sugar cube. This page is about the not so ancient sport of Mindstorms robot sumo; how to design, build and program LEGO Mindstorms sumobots, how to program them and how to play the game. A match consists of three games of up to three minutes each.

The first sumobot winning two out of the three games is the winner of the match. What is robot sumo? Sumobot specifications A sumobot must be made entirely out of LEGO parts, with the only exceptions being the flag.

The number of motors and sensors used are only limited by how many the brick support. NXT bricks support 3 motors and EV3 bricks support 4 motors.

Both type of bricks support 4 sensors. The robot must fit inside a 10" x 10" square box no height limit when it is in it's starting configuration. The robot must be designed to wait five seconds, after the contestant presses a start button, before it moves. All actions must be pre-programmed. The use of any form of remote control is prohibited. The robot must not include any part that fixes the robot to the playing field surface.

Competition A match consists of three games of up to three minutes each. Beginning of the Game Before the game, the contestants greet each other outside the playing field following the chief referee's instructions, and then enter the playing field. The contestants can place their robot anywhere behind their starting line. No part of the robot can be in front of the starting line before the match begins.

The contestants must exit the playing field during this 5 second period. Prior to the start of a match, the entire robot must fit inside a square box as defined for the weight class. At any time after the start of the match, the robot can expand outside these dimensions. End of the Game The game ends when the referee calls the winner. Both contestants should thank each other for a fair and competitive match after removing their robots.

A game will be stopped and a rematch will be started under the following conditions: The robots are locked together in such a way that no more action appears to be possible, i. Both robots touch the exterior of the playing field at the same time. A robot breaks during the game. Any other conditions under which the referee judges that no winner can be decided. In case of a rematch, maintenance of competing robots is prohibited, and the robots must be immediately placed in the designated starting position.

The only exception to this rule is if the cause of the rematch is a robot breaking. If neither of the competing robots win, or lose, after a rematch, the referee may reposition both robots to a specified location and restart. If that does not yield a winner, the match may continue at any location decided by the referee, until the time limit is reached. All decisions by the referee are final.

Violations A contestant or a team who takes any of the following actions will be disqualified from the game: Competing with a robot that has not passed an inspection by the referee. A contestant does not attend the appointed playing field when called at the beginning of the game. A contestant entering or remains in the restricted zone around the sumo ring during the game.

A contestant ruins the game, such as by intentionally breaking, damaging, or defacing the playing field or a robot. A contestant's robot does not meet the robot specifications. A contestant displays unsportsmanlike behaviour this includes swearing or uttering profanities. A contestant failing to follow the referees instructions.