Empowering Artists from Development to Distribution

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Launched init was originally aimed primarily at LGBT viewers, but in it shifted its focus towards general cultural and lifestyle programming. As of Januaryapproximately 50 million households receive Logo. The channel launched June 30, as the first advertiser-supported commercial television channel blockchain logo tv the United States geared towards the LGBT community. Its first president, Brian Gradenwas named by Out Magazine as the 15th most powerful gay person in America in The fact that the LGBT-themed channel was named "Logo" led some viewers to think the "l" and the "g" referenced "lesbian" and "gay", but according to blockchain logo tv executives, the name does not represent anything, nor is it an acronym.

We chose the blockchain logo tv "Logo TV" because a logo is an identity and nothing's more important than having your own, unique identity, and making it work for you. Your logo is your symbol, it's what you put forward with pride, it's who you are, and it's what we are. The broadcaster reached a deal with Comcast blockchain logo tv the launch date.

Day-to-day operations were handled by Lisa Sherman, who was executive vice president and blockchain logo tv manager until her resignation in October According blockchain logo tv its website, "We're kind of big on fierce stuff, and that can mean a lot of things. Fiercely original programming to us means that in a perfect world everyone would be this interesting. Logo announced February 21,that it would shift its programming strategy.

They broadcast it again inand inthe two semi finals are going to be broadcast as well as the final. On March 1,Viacom announced that future seasons of RuPaul's Drag Race will move to VH1 as part of the company's "flagship six" network strategy though VH1 is not a highlight network of that strategy, it has much broader distribution ; Logo will continue to air reruns of the series, however. Logo publishes a collection of websites, all of which it describes as being a part of LOGOonline, the umbrella name for these sites.

Logo programming has been available on the Roost service since its official launch. Logo offered several audio and blockchain logo tv podcasts through the podcast section of the iTunes Store. As of Januaryarchives of some of Logo's podcasts remain on iTunes, but none have been updated since From Wikipedia, the free encyclopedia. This blockchain logo tv needs additional citations for verification.

Please help improve this article by adding citations blockchain logo tv reliable sources. Unsourced material may be challenged and removed. September Learn how and when to remove this template message. List of television programs broadcast by Logo. Exoticize My Fist defunct. Archived from the original on March 16, The Futon Critic Press release. Retrieved 2 March Retrieved March 9, Nickelodeon Nick at Nite Nick Jr. Nickelodeon Animation Studio Nickelodeon on Sunset.

Retrieved from " https: Articles blockchain logo tv additional references from September All articles needing additional references All articles with unsourced statements Articles with unsourced statements from December Pages containing links to subscription-only content.

Views Read Edit View history. In other projects Wikimedia Commons. This page was last edited on 6 Mayat By using this site, you agree to the Terms of Blockchain logo tv and Privacy Policy.

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Extensive work experience with major streaming platforms, such as Twitch. Previously, he was the business development director at streaming platform Azubu. Can Yang was responsible for establishing partnerships with content publishers and for the general development of the platform.

Currently holds the position of VP of Global Business development at Chinese leading esports media company Imba TV and is largely responsible for the overseas business development.

Play2Live platform boasts a significantly higher level of interactivity due to the use of blockchain. Viewers can earn money in 5 ways: The streamers are able to earn in 11 ways compared to 5 currently available for them on existing streaming platforms.

We provide streamers with an opportunity to freely control numerous economic parameters. You can also read a detailed description of how Play2Live is different from the existing market solutions here. The total supply should be determined upon the end of token distribution. The streamers are able to earn in 11 ways compared to 5 ways currently available for them on existing streaming platforms. Level Up Chain is a blockchain developed on the basis of Graphene platform, a third-generation software with cryptographic protection and sustainable decentralized data registry.

Level Up Chain forms a blockchain ecosystem for streaming and gaming projects with which we intend to partner up after finishing the development stage. The influx of the unique users is ensured by negotiated deals with streamers, tournament operators and other partners that agree to migrate to the platform transferring their fan base. The diverse functionality of the platform that boosts interactivity acts as a trigger for the steady user growth. Alfa release is scheduled for the beginning of Q2 Please, take a look at our technical roadmap.

Token sale is over, we've reached the hard cap. Token sale started on February 21th, and finished on March 14th, Enter New Era of Live Streaming! Play2Live is a blockchain-based streaming platform for gamers and eSports fans. We are a trailblazer in merging revolutionary blockchain technology and streaming services. Token sale ended Hardcap achieved! Watch stream on MVP. Play2Live platform introduces a full-blown ecosystem for eSports and gaming industries with a focus on content generation and practical needs of streamers, providing unqiue interactive opportunities for all participants of the ecosystem - eSports tournament organizers, the streamers and the viewers.

Play2Live is here to solve the main challenges of eSports industry:. Users expect a wide range of interaction and personalization options. All participants of the system demand the solutions which would better regulate peer-to-peer relationships, especially commercial ones. Streaming platforms should become service providers and ensure proper functioning of the platform.

Users are also frustrated with advertising and try to avoid it in any possible way. It's time for a new solution, allowing users to choose how they receive advertisements. Streamers expect to start earning money as soon as the registration is complete and wish to have more tools to monetize their streams.

Gamers want to be able to influence the scenario of the broadcast and to construct the content on the platform.

Based upon blockchain technology, Play2Live introduces a unique mix of interactive features and monetizing tools, which isn't available with other existing streaming platforms.

Enjoy an advertising-free streaming platform and can watch streams earning tokens in more than 5 ways. There are more than 15 ways to interact with a streamer and a platform using LUC as a mean of payment. Can earn money from the very first stream in more than 11 ways compared to 5 ways abailable on the existing streaming platforms.

Can collect funds for tournaments arrangement for any game on the platform. Users have direct influence on the content generation process. Partner services and advertisers are already onboard.

Viewers can influence the stream directly due to the unique system of tasks featuring a streamer and a viewer. Users can determine the scenario of a stream and become participants of the show! The embedded system of content crowdfunding allows users to generate from scratch the content they want to watch. The tickets sold for these events open up exclusive opportunities for users.

Viewers can enable advertising and support the streamer by watching it. They can also earn token rewards for that. Streamers decide on the proportion of LUC received by them and the users. The platform encompasses services such as totalizator, advanced statistics systems, a search for tournament backers, paying tournament rewards via blockchain and overall gamification.

This enhances trust between users and encourages new tournament organizers to enter the market. Game publishers can sell games via the platform and interact with streamers by offering proposals for content promotion. The transparency of interaction is ensured by blockchain. Viewers are encouraged to become active users of the platform by earning a higher amount of LUC. Amateur streamers get ready-made mechanisms for promotion and marketing.

Has organized 35 eSports tournaments in total, including intercontinental eSports showmatches. Ru, the third largest Russian media portal. Successful track record in the international Games publishing including eSports. Over 7 years experience in the Asian gaming and eSports markets. Business development director at Asia Game Show, also managed more than Asian projects. Blockchain platform for travelers Mapala. CTO and co-founder of the leading Russian video service, Rutube. More than 5 years of experience in Cryptocurrency Investment, an Investment Consultant, IT-channels founder and an author of several courses on Cryptocurrency Investment in Japan.

Can Yang is a media and entertainment professional with over 10 years of experience. He lived in Korea in — and was the star player on the first ever sponsored eSports team in the history of the sport. Hwang is a serial entrepreneur, investor and inventor. He is a partner of FuturePlay Inc, a top-tier start-up accelerator in South Korea and leads blockchain funds.

He co-founded several startups and last one was acquired by Samsung Electronics. He received his Ph. He has published more than 30 papers and filed more than patents. Several of these inventions have been transferred to top global companies, non-practicing entities and start-ups.

At present, more than 30 entities hold his patents and use them in their services and products. He is also an angel investor and an advisor to various start-ups. Sally combines a depth of experience as a Chief Technology Officer, Practising Professor of Emergent Technology, Founder and Global Strategic Advisor, specialising in the application of disruptive technologies for business and societal benefit. She is an award-winning thought leader in innovation, digital transformation and technology, notably blockchain, artificial intelligence and machine learning.

Though from the United States, he lived and worked in Europe early on in his career, but his main region of focus has been Greater China where he lived in the early 90s. After brief period in the USA, by , Parker was back in Mainland China, realizing his true passion and focus to be the founding and energizing leader of start-ups as well as 'companies in transition'.

We focus on three language zones, including Japanese, Korean and of course Chinese. Kastelein holds and honourary Ph. Investor, expert, leader of opinions in the field of establishment and development of IT companies. View All Advisory Board Members. Initiation of Play2Live core back-end functionality, front-end layers, and blockchain system development.

Setting up a marketing budget for streamers and tournament operators to promote within the platform. Development of authentic features of Play2Live - totalizator, crowdfunding system, a system of interaction between viewers and streamers. MVP release and broadcast of CS: GO World Championship with offline final rounds at the stadium with 15, seats capacity. Integration with partner services. Integration with partner services agreed to cooperate with Play2Live including bookmakers.

Setting up a marketing budget for acquiring rights to broadcast top eSports events and negotiating exclusive contracts with the most popular streamers of the well-established games such as CS: Integration of external projects. Integration of external projects in Level Up Chain. Broadcasting Dota 2 tournament on beta version of the platform.

Broadcasting showmatches covering well-established games - CS: Focus on regional expansion. Focus on regional expansion and attracting top content providers: Launch of the broadcast of the most popular eSports events.

GO Major and others. Annual broadcasting of 3 world eSports tournaments covering well-established games. Play2Live is an elegant end-to-end solution, providing the speed and transparency of blockchain technology to gamers, eSports fans and streamers. Inevitably once streamers recognize the benefits of this platform and adopt it, a seed audience will follow. With them will follow advertisers and partners.